Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.
How is it in your corner of the world this time of year? For those of us in the States, this week is traditionally the time when we crawl out of our turkey comas from Thanksgiving and tumble head-first into another Christmas season which managed to sneak up on us before we even realized the year is almost over.
For XGASOFT, as you may recall, this Winter is also the season for Yugure no Kagami ZERO to make its public debut!
A lot of progress has been made over the past few months (as detailed by this very devblog!) and now is usually the time of month we’d be taking a look at progress again. However, with the holidays in November and December, things are going to be a bit different. Work will still continue, have no fear, but it’s work that takes place in the background to pave the way for more exciting parts of the development process to come.
To summarize, ZERO is currently in the process of drafting the second short story, Nightfall, in-engine. This means adding in text, placeholder artwork and sound effects, and basic animations. It’s not much to look at just yet, but it’s an important part of the process nonetheless. Once both short stories are complete in draft, it’s just a matter of adding in final assets and refining animations until the game’s artistic vision is complete.
Much work lies ahead before 2018 finally draws to a close, but also a handful of opportunities to step back for the holidays and refocus for the year ahead.
For both reasons, there will be no regular devblog for November and December. So in the meantime, enjoy the season, and don’t forget to check back in January for what will be a very exciting update!